1
2
3
4
5
6
7
8It's time to resurrect an old favorite from the Unreal 1 days, released back in September 1999. Culled from the bowels of PlanetUnreal and NaliCity by MapRaider.com, I bring you DM-Agonizer.
I'm reminded of the quote in 2001: A Space Odyssey, when Frank Poole gets a glimpse inside the Monolith.. and his last transmission is, "My God! It's full of stars!" — Huge and very alien.
Great lighting usage (if you remember the sunlighting effects he used in DM-Aristopolis, you'll recognize them again here). I couldn't find a single glitch. It also has some really neat artifacts. The 'hoverboards' are about the most creative use of that Unreal wall-logo that I've ever seen, and they're also a heck of a lot of fun. :-)
Watch out for the bots; Over half the frags I made were lost shortly thereafter by my being blown off the various platforms and into the viscous stuff below. Don't get caught staring at the architecture, or using that long-range part of the sniper rifle for more than a few seconds; you'll get ambushed in short order. Unless you can find some incredible camping spot, keep moving.
My hat's off to you Raimond. This was stunning in Unreal 1, and still definitely a keeper and just as fun and playable in Unreal Tournament.
Click to see the Old Table-based layout